The trend of raising virtual pets has suddenly become popular again recently, especially among Gen Z.
The first electronic pet or virtual pet machine appeared in Japan in 1996 and became popular in many countries. In the 2000s, this technological toy created a global "fever". Although there are many versions, the machine is usually shaped like a small computer with a screen and buttons. The 8X and early 9X generations love to raise virtual pets because of the interesting experience. After a period of decline, this trend has re-emerged among young people. On social networking platforms, there are many groups and communities of young people with the same passion, sharing experiences when raising virtual cats, virtual chickens, virtual rabbits...
Players use the machine to take care of electronic animals, from feeding, bathing, putting them to sleep, playing with them and protecting their health.
Pet machines are very diverse in design and have been upgraded with more features than before. This is not a children's toy but is actually a favorite item for adults. They are excited to own the machine not only for entertainment but also as a decorative accessory.
Source: https://nld.com.vn/may-nuoi-thu-ao-bat-ngo-gay-sot-196241116205019279.htm
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