According to Tech4Gamers, the mobile gaming market is witnessing the arrival of AAA (blockbuster) games with the expectation of creating a new revolution. However, these games do not seem to be received by users as expected. A typical case is Capcom's Resident Evil 7 , when it only sold less than 2,000 copies after 2 weeks of launch on iOS.
Despite heavy promotion and a free demo, the full version of Resident Evil 7 , priced at $20, failed to gain traction with iPhone users. Revenue from game sales was estimated at just $28,140, not including Apple’s 30% cut.
Resident Evil 7 version on iPhone not as successful as expected
TECH4GAMERS SCREENSHOT
This failure raises questions about Apple’s ability to crack the AAA mobile gaming market. Despite the iPhone’s powerful hardware, it seems that users are still not ready to pay for AAA titles on this platform.
Talking about the reasons for Resident Evil 7 's failure, it can come from several aspects such as the high price compared to other mobile games, the hardware limitations of the iPhone that do not provide smooth graphics processing and top-notch experience like dedicated game consoles. Finally, it is user habits, when mobile gamers are often used to free or cheaper games.
Meanwhile, traditional mobile games like Candy Crush and Warzone Mobile continue to rake in millions of dollars. This shows that the mobile gaming market is still very potential, but developers need to have a more appropriate approach to attract users.
The failure of Resident Evil 7 could be a lesson for Apple and other developers. To succeed in the mobile gaming market, it is not only necessary to have a quality product but also to understand the needs and habits of users.
Source: https://thanhnien.vn/resident-evil-7-tren-iphone-tham-bai-hoan-toan-185240717091628418.htm
Comment (0)