DirectX 8: A turning point that revolutionized computer graphics.
Launched in 2000, Microsoft's DirectX 8 ushered in a new era for GPUs and revolutionized graphics.
Báo Khoa học và Đời sống•15/11/2025
Twenty-five years ago, Microsoft quietly introduced DirectX 8, a revolutionary update to graphics. The biggest breakthrough was programmable shaders, which allowed GPUs to be programmed flexibly.
Previously, graphics cards were limited by fixed pipelines, which severely restricted lighting and reflection effects. With Shader Model 1.0, developers can for the first time control every pixel and every vertex.
This technology paved the way for legendary games like Half-Life 2, Morrowind, and Splinter Cell. NVIDIA GeForce 3 was the first GPU to support DirectX 8, and ATI quickly followed suit with DX9.
The first-generation Xbox also featured a DirectX 8 GPU, marking a major leap forward in the console gaming industry. From ray tracing to today's photorealistic graphics, it all stems from the DirectX 8 legacy.
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