![]() |
The gaming community is debating the Gaming Copilot feature in Windows 11. Photo: Microsoft . |
On the ResetEra forum, a user posted that Windows 11's Gaming Copilot feature can actively monitor and record gameplay, then send it to Microsoft to "train an AI model".
This person shared a screenshot showing the "train model using text" option was enabled by default, raising privacy concerns. The incident generated intense controversy, to the point that forum administrators locked the thread.
It's currently impossible to confirm whether Microsoft intentionally recorded gameplay data to train their AI model. It's possible this was simply a glitch while Gaming Copilot is still in the testing phase.
In its Frequently Asked Questions (FAQ) about Gaming Copilot, Microsoft clarifies that “screenshots are not stored or used to train the model” and that screenshots are only taken when you are actually using Copilot in the Windows 11 Game Bar.
Setting aside the privacy controversies, the most obvious issue with Gaming Copilot is its impact on PC performance. TechRadar author Isaiah Williams tested the Dead As Disco demo on Steam and found that Gaming Copilot reduced frame rates, although the AI feature had no significant impact.
When enabling Gaming Copilot's model training setting in 'Infinite Disco' mode in the game, the frame rate often drops to 70, although it mostly remains within the 80-85 fps range.
When this setting is turned off, the game stays at 84 to 89 fps, occasionally reaching 90 fps or higher, without dropping below 70.
Microsoft's Edge browser also requires viewing and exporting collected data (via Game Assist ). Leaving this feature running in the background also affects frame rates when playing games.
Source: https://znews.vn/windows-11-theo-doi-nguoi-dung-post1596562.html








Comment (0)